This was one one of my first big Projects in Blender, and it
involved a lot of hard-surface modelling. I modelled my dream
car, the 911, with blueprints and lots of images as reference.
It was a very time consuming process, but totally worth it in
the end. It allowed me to learn a lot about Blender, how to use
shortcuts, how to model efficiently and how to structure the
workflow.
Blender viewport screenshot with visible topology.
Geometry without texture. With textures. Rendered image.
Rendered from another angle with a different color.
Render with background lights.
The beautiful thing with 3D models is, that they can be quickly
changed in color, view angle and position. That means that with
one 3D model one can create a vast amount of different images to
experiment with.