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Porsche 911 3D Model

This was one one of my first big Projects in Blender, and it involved a lot of hard-surface modelling. I modelled my dream car, the 911, with blueprints and lots of images as reference. It was a very time consuming process, but totally worth it in the end. It allowed me to learn a lot about Blender, how to use shortcuts, how to model efficiently and how to structure the workflow. image Blender viewport screenshot with visible topology. image Geometry without texture.
image With textures.
image Rendered image. image Rendered from another angle with a different color. image Render with background lights. The beautiful thing with 3D models is, that they can be quickly changed in color, view angle and position. That means that with one 3D model one can create a vast amount of different images to experiment with.